Shady Priest of Mask
Male Half-Elf Cleric 4 (Mask)
Chaotic Good Criminal
Init +3; Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic, Elvish
AC 17 (12 armor + 3 Dex + 2 Shield)
HP 27; Hit Dice 4d8+4
Saving Throws Wisdom +5, Charisma +5; Advantage against being charmed, magic cannot put him to sleep
Speed 30 ft.
Melee Dagger +5 (1d4 + 3 piercing)
Ranged 80’/320’ Shortbow +5 (1d6+3 piercing)
Options Blessing of the Trickster (As an action you can touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour or until you use this feature again.)
Prepared Spells (7 prepared; Save DC 13)
2 (3) – Lesser Restoration, Locate ObjectR, Mirror ImageD, Pass Without TraceCD, Prayer of Healing
1 (4) – Bless, Charm PersonD, Cure Wounds, Detect MagicR, Disguise SelfD, Shield of FaithC
0 (4) – GuidanceC, Light, ResistanceC, Sacred Flame
D: Domain Spell
Abilities Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 16 (+3)
Proficiency Bonus +2
Proficiencies Light Armor, Medium Armor, Shields; Simple Weapons; Dice Set, Thieves’ Tools
Skills Deception +5, Insight +5, Perception +5, Persuasion +5, Sleight of Hand +5, Stealth +5
Racial Traits Ability Score Increase (Cha +2, two others +1), Darkvision 60’, Fey Ancestry (advantage on saves vs. charm; magic cannot put you to sleep), Skill Versatility (proficient in two skills of your choice: Acrobatics, Perception), Languages (Common, Elven, one extra of your choice – Draconic)
Background Feature Criminal Contact (You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.)
Class Features Spellcasting, Divine Domain (Trickster – Blessing of the Trickster; Level 1 Domain Spells – Charm Person, Disguise Self; Level 2 Domain Spells – Mirror Image, Pass Without Trace), Ability Score Increase (Level 4: Wisdom +2)
Possessions dagger, shortbow (16 arrows), studded leather armor, shield, holy symbol (amulet), thieves’ tools, Pearl of Power, common clothes, fine clothes, dice set, 236 gp, 9 sp, 4 cp
Personality I would rather make a new friend than a new enemy. I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals Charity. I steal from the wealthy so that I can help people in need. (Good)
Bonds My ill-gotten gains go to support my family.
Flaws I have a “tell” that reveals when I’m lying.